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DITL_200.txt # 40 entries # item 0: BUTTON (0x04) enabled # bounds: x1=376 y1=232 x2=434 y2=252 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=48 y1=232 x2=106 y2=252 # text: "Cancel" # item 2: CUSTOM (0x80) disabled # bounds: x1=384 y1=224 x2=416 y2=256 # data: "" # item 3: EDIT_TEXT (0x90) disabled # bounds: x1=96 y1=8 x2=146 y2=24 # text: "" # item 4: EDIT_TEXT (0x90) disabled # bounds: x1=157 y1=8 x2=207 y2=24 # text: "" # item 5: EDIT_TEXT (0x90) disabled # bounds: x1=96 y1=32 x2=146 y2=48 # text: "" # item 6: EDIT_TEXT (0x90) disabled # bounds: x1=157 y1=32 x2=207 y2=48 # text: "" # item 7: EDIT_TEXT (0x90) disabled # bounds: x1=96 y1=56 x2=146 y2=72 # text: "" # item 8: EDIT_TEXT (0x90) disabled # bounds: x1=157 y1=56 x2=207 y2=72 # text: "" # item 9: EDIT_TEXT (0x90) disabled # bounds: x1=96 y1=80 x2=146 y2=96 # text: "" # item 10: EDIT_TEXT (0x90) disabled # bounds: x1=157 y1=80 x2=207 y2=96 # text: "" # item 11: EDIT_TEXT (0x90) disabled # bounds: x1=96 y1=104 x2=146 y2=120 # text: "" # item 12: EDIT_TEXT (0x90) disabled # bounds: x1=157 y1=104 x2=207 y2=120 # text: "" # item 13: EDIT_TEXT (0x90) disabled # bounds: x1=96 y1=128 x2=146 y2=144 # text: "" # item 14: EDIT_TEXT (0x90) disabled # bounds: x1=157 y1=128 x2=207 y2=144 # text: "" # item 15: EDIT_TEXT (0x90) disabled # bounds: x1=96 y1=152 x2=146 y2=168 # text: "" # item 16: EDIT_TEXT (0x90) disabled # bounds: x1=157 y1=152 x2=207 y2=168 # text: "" # item 17: EDIT_TEXT (0x90) disabled # bounds: x1=96 y1=176 x2=146 y2=192 # text: "" # item 18: EDIT_TEXT (0x90) disabled # bounds: x1=157 y1=176 x2=207 y2=192 # text: "" # item 19: EDIT_TEXT (0x90) disabled # bounds: x1=96 y1=200 x2=146 y2=216 # text: "" # item 20: EDIT_TEXT (0x90) disabled # bounds: x1=157 y1=200 x2=207 y2=216 # text: "" # item 21: TEXT (0x88) disabled # bounds: x1=4 y1=8 x2=79 y2=24 # text: "Rows:" # item 22: TEXT (0x88) disabled # bounds: x1=4 y1=32 x2=79 y2=48 # text: "Cols:" # item 23: TEXT (0x88) disabled # bounds: x1=4 y1=56 x2=79 y2=72 # text: "% Land:" # item 24: TEXT (0x88) disabled # bounds: x1=4 y1=80 x2=79 y2=96 # text: "% Forest:" # item 25: TEXT (0x88) disabled # bounds: x1=4 y1=104 x2=79 y2=120 # text: "Bases:" # item 26: TEXT (0x88) disabled # bounds: x1=4 y1=128 x2=79 y2=144 # text: "Pillboxes:" # item 27: TEXT (0x88) disabled # bounds: x1=4 y1=152 x2=90 y2=168 # text: "Base Armour:" # item 28: TEXT (0x88) disabled # bounds: x1=4 y1=176 x2=86 y2=192 # text: "Base Shells:" # item 29: TEXT (0x88) disabled # bounds: x1=4 y1=200 x2=86 y2=216 # text: "Base Mines:" # item 30: TEXT (0x88) disabled # bounds: x1=216 y1=32 x2=358 y2=48 # text: "(40-200, 100 is good)" # item 31: TEXT (0x88) disabled # bounds: x1=216 y1=8 x2=358 y2=24 # text: "(40-200, 100 is good)" # item 32: TEXT (0x88) disabled # bounds: x1=216 y1=56 x2=358 y2=72 # text: "(15-100)" # item 33: TEXT (0x88) disabled # bounds: x1=216 y1=80 x2=358 y2=96 # text: "(0-90, 60 is good)" # item 34: TEXT (0x88) disabled # bounds: x1=216 y1=104 x2=358 y2=120 # text: "(0-16)" # item 35: TEXT (0x88) disabled # bounds: x1=216 y1=128 x2=358 y2=144 # text: "(0-16)" # item 36: TEXT (0x88) disabled # bounds: x1=216 y1=152 x2=358 y2=168 # text: "(0-90)" # item 37: TEXT (0x88) disabled # bounds: x1=216 y1=176 x2=358 y2=192 # text: "(0-90)" # item 38: TEXT (0x88) disabled # bounds: x1=216 y1=200 x2=358 y2=216 # text: "(0-90)" # item 39: TEXT (0x88) disabled # bounds: x1=368 y1=8 x2=489 y2=215 # text: "If you fill out neither field, it will pick a random, but reasonable, value. If you fill out one, it will use that value exactly, if you fill out both, it will pick a value between (inclusive) the two." DITL_201.txt # 20 entries # item 0: CUSTOM (0x80) disabled # bounds: x1=8 y1=205 x2=163 y2=221 # data: "" # item 1: TEXT (0x88) disabled # bounds: x1=88 y1=5 x2=163 y2=21 # text: "" # item 2: TEXT (0x88) disabled # bounds: x1=88 y1=25 x2=163 y2=41 # text: "" # item 3: TEXT (0x88) disabled # bounds: x1=88 y1=45 x2=163 y2=61 # text: "" # item 4: TEXT (0x88) disabled # bounds: x1=88 y1=65 x2=163 y2=81 # text: "" # item 5: TEXT (0x88) disabled # bounds: x1=88 y1=85 x2=163 y2=101 # text: "" # item 6: TEXT (0x88) disabled # bounds: x1=88 y1=105 x2=163 y2=121 # text: "" # item 7: TEXT (0x88) disabled # bounds: x1=88 y1=125 x2=163 y2=141 # text: "" # item 8: TEXT (0x88) disabled # bounds: x1=88 y1=145 x2=163 y2=161 # text: "" # item 9: TEXT (0x88) disabled # bounds: x1=88 y1=165 x2=163 y2=181 # text: "" # item 10: TEXT (0x88) disabled # bounds: x1=8 y1=185 x2=163 y2=201 # text: "" # item 11: TEXT (0x88) disabled # bounds: x1=8 y1=5 x2=83 y2=21 # text: "Rows:" # item 12: TEXT (0x88) disabled # bounds: x1=8 y1=25 x2=83 y2=41 # text: "Cols:" # item 13: TEXT (0x88) disabled # bounds: x1=8 y1=45 x2=83 y2=61 # text: "% Land:" # item 14: TEXT (0x88) disabled # bounds: x1=8 y1=65 x2=83 y2=81 # text: "% Forest:" # item 15: TEXT (0x88) disabled # bounds: x1=8 y1=85 x2=83 y2=101 # text: "Bases:" # item 16: TEXT (0x88) disabled # bounds: x1=8 y1=105 x2=83 y2=121 # text: "Pillboxes:" # item 17: TEXT (0x88) disabled # bounds: x1=8 y1=125 x2=83 y2=141 # text: "Armour:" # item 18: TEXT (0x88) disabled # bounds: x1=8 y1=145 x2=83 y2=161 # text: "Shells:" # item 19: TEXT (0x88) disabled # bounds: x1=8 y1=165 x2=83 y2=181 # text: "Mines:"